We’re looking for a Trailer Editor & Capture Artist!
August 3rd, 2026
About Us
Hi there! We’re Qloud Games, an Australian-headquartered, fully-remote indie studio with team members hailing from around the globe.
We’re the developers of Loftia: a cozy, solarpunk life-sim MMO that blends the creative and cozy elements of titles like Animal Crossing and Stardew Valley, together with a social and online world with thousands of other players. We ran a US$1.3m Kickstarter campaign in 2023, have an online community of 700,000 followers on social media, and over 60,000 excited players in our Discord. For more information about the game, check out our Kickstarter page and Steam page.
Loftia is entering Early Access in just a few months’ time, and we are looking for a Trailer Editor & Capture Artist to join our team and work together with existing team members to produce our final gameplay trailers that will showcase Loftia’s launch to the world!
This role will start as a short-term contract (2 months) with potential to transition into a more permanent role.
Responsibilities
As our Trailer Editor & Capture Artist, you will work on a variety of different tasks across multiple avenues:
handling and co-leading the production of game trailers; and
creating cinematic scenes within Unreal Engine using its native Sequencer tool; and
capturing gameplay footage from the game client, with the help of our custom-built game capture tools; and
editing and post-processing footage into final, delivery-ready trailer outputs.
What You Bring
Technical Skills
Experience with editing and producing game trailers, both cinematic and gameplay
Proficiency with Unreal Engine and its Sequencer tool
Experience with video editing tools such as After Effects or DaVinci Resolve
Experience working with game capture pipelines and performance-friendly cinematic workflows
Creative & Collaboration Skills
A strong tendency towards proactivity, with the ability to creatively problem-solve autonomously
Strong visual storytelling skills
Strong sense of visual acuity, and a deep intrinsic understanding of what constitutes high quality, polished and aesthetic assets
Production and project management skills, with the ability to oversee the trailer creation process from end-to-end
Role Details
Engagement type: Full-time
Contract type: 2-month contract to start, with potential for extension or transition to a more permanent arrangement down the line
Location: Fully-remote (based in Sydney, Australia is a bonus, but not required)
Start date: Immediately
Pay rate: Negotiable, based on location and experience
How to Apply
Please send your application to us at [email protected]. Please do include a cover letter and portfolio of game trailers that you have previously produced or contributed to.